Dicey Dungeons: The Forum Fangame/Mage

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Durability

All equipment is generated with a durability between 6 and 1. Equipment can be used any number of times in a turn, but each use reduces it's durability. When the durability hits 0, it breaks and creates an Aspect that's stored in the Forge. The eight aspects are Thunder, Fire, Wind, Ice, Knife, Restoration, Junk and Mythic.

Forge

Outside of battle, the mage has access to the Forge. Aspects collected can be forged into new equipment. The list of combinations are written below in the Forge Chart.

Aspect 1 Aspect 2 Result Details
Thunder Thunder Elthunder (3) Elthunder Tome - [Even]+[Even] : Do [ ] shock damage, inflict 2 Shock.
Thunder Fire "Steel Tome" (Infinity) Steel Tome - [2-3] : Do [ ] damage. (Can't break!)
Thunder Wind Tome of Storms (2) Tome of Storms - [CD 20] : For each enemy dice: Do 5 shock damage, inflict 1 Shock, roll a dice.
Thunder Ice Sagittae <size 2> (3) Saggitae - [6] : Do damage equal to the total durability of your equipment.
Thunder Knife Levin Knife (4) Levin Knife - [ ] : Do 2 shock damage, inflict 1 shock.
Thunder Restoration Speed (1) Speed - [6] : Give all party members +1 Dice this fight.
Thunder Junk Thunder (4) Thunder Tome - [Even] : Do [ ] shock damage, inflict 1 Shock.
Thunder Mythic Thoron <size 2> (3) Thoron - [Even] : Do [ ]+<Shock> shock damage.
Fire Fire Elfire (3) Elfire Tome - [Min 3]+[Min 3] : Do [ ] burn damage, inflict 2 Burn.
Fire Wind Pyrocumulus (3) Pyrocumulus - [ ]+[ ] : Inflict [ ] Burn.
Fire Ice Meteor (2) Meteor - [CD 20] : Do 20 burn damage, burn all dice.
Fire Knife Flame Shuriken (4) Flame Shuriken - [ ] : Do 2 burn damage, inflict 1 burn.
Fire Restoration Hammerne (2) Hammerne - [Max 2] : Restore [ ] durability to all equipment.
Fire Junk Fire (4) Fire Tome - [Min 3] : Do [ ] burn damage, inflict 1 burn.
Fire Mythic Bolagnone <size 2> (3) Bolagnone - [Min 3] : Do [ ]+<burn> burn damage.
Wind Wind Elwind (5) Elwind Tome - [Max 4]+[Max 4] : Do [ ] damage, return a random dice.
Wind Ice Fimbulvetr (3) Fimbulvetr - [ ]+[ ] : Freeze [ ] dice.
Wind Knife Dancer's Fan (6) Dancer's Fan - [ ] : Do 2 damage, 50% chance to return the dice.
Wind Restoration Rewarp (3) Rewarp - [CD 16] : Get 1 Dodge, 1 Re-equip and a new dice.
Wind Junk Wind (5) Wind Tome - [Max 4] : Do [ ] damage, 50% chance to return the dice.
Wind Mythic Rexcalibur <Size 2> (3) Rexcalibur - [ ]+[ ] : Do [ ] damage. On 7, doesn't lose durability.
Ice Ice Elblizzard (3) Elblizzard Tome - [Odd]+[Odd] : Do [ ] freeze damage, inflict 2 freeze.
Ice Knife Icicle Kunai (4) - [ ] : Do 2 damage, inflict 1 freeze.
Ice Restoration Barrier <size 2> (5) Barrier - [ ]+1 : Give the next player to act [ ] Shield (yourself if you act last).
Ice Junk Blizzard (4) Blizzard Tome - [Odd] - Do [ ] freeze damage, inflict 1 freeze.
Ice Mythic Overfreeze <size 2> (3) Overfreeze - [Odd] : Do [ ]+<Freeze> freeze damage.
Knife Knife Steel Knife (5) Steel Knife - [ ] : Do 3 damage.
Knife Restoration Reflect (4) Reflect - [ ] : Give every party member Guard [ ].
Knife Junk Knife (6) Bronze Knife - [ ] : Do 2 damage.
Knife Mythic Baselard (5) Baselard - [ ] : Do 3 damage. 25% chance for double damage.
Restoration Restoration Mend (4) Mend - [CD 12] : Restore 8 HP on the next player's turn. (yourself if you take your turn last)
Restoration Junk Heal (5) Heal - [Max 5] : Restore [ ] HP on the next player's turn. (yourself if you take your turn last)
Restoration Mythic Latona (3) Latona - [CD 18] : Restore 4 HP to every party member.
Junk Junk Stone (5) Stone Tome - [2-5] : Do [ ] Weaken damage. On Break: Double Damage.
Junk Mythic Elstone (4) Elstone - [2-5]+[2-5] : Do [ ] Weaken damage. On Break: Double Damage.
Mythic Mythic Ginnungagap (3) Ginnungagap - [2-3]+[3-4]+[4-5] : Do [ ]x2 damage, -2 dice this fight.